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Service Design Tools for Brave Play : Using play mechanics to lead change from within
Jamie Kwan
Touchpoint - Emerging Service Design 17 No. 2 (2026)
https://doi.org/10.30819/touchpoint.17-2.22 pp: 98-102 2026-06-18
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Cite: APA BibTeX
Kwan, J. (2026). Service Design Tools for Brave Play : Using play mechanics to lead change from within. Touchpoint - Emerging Service Design, 17 (2), 98-102. doi:10.30819/touchpoint.17-2.22
@article{Kwan_2026,
doi = {10.30819/touchpoint.17-2.22},
url = {https://doi.org/10.30819/touchpoint.17-2.22},
year = 2026,
publisher = {Logos Verlag Berlin},
volume = {17},
number = {2},
pages = {98-102},
author = {Jamie Kwan},
title = {Service Design Tools for Brave Play : Using play mechanics to lead change from within},
journal = {Touchpoint - Emerging Service Design}
}
Abstract
“This is fine.” The viral meme of a cartoon dog calmly drinking
coffee in a burning room as the flames close in, has become
shorthand for the quiet dread of layoffs, burnout and uncertainty
inside organisations in turmoil. In the first quarter of 2026 alone,
U.S. employers announced over 217,000 job cuts, with AI cited
as the reason behind 13 percent of them; in contrast, AI drove
five percent of job cuts across all of 2025. The sentiment is now
less meme, than it is diagnosis. What follows the dread is often
worse: a ‘freeze’ response in which teams stop collaborating,
stop experimenting and retreat to individual survival.